POWER  DoLLS
Detachment Of Limited Line Service ____________
Loader Stats

Recon Power Loader - Standard Regulations:
SP:  40   Mass: 10 tons  Hardpoints: 1 in each hand  Walk:  55mph   Run:  75mph  Jump:  20m  Leap:  26m  Tread:  110mph
SDP:  Head: 20  Torso: 60  Arms: 30  Legs:  45
Maneuver: +1   Crew: 1   Passengers: 0   Range: 800 miles   Cargo: 500kg
Punch: 4D10      Kick: 6D10     Crush: 5D10   Lift: 3 tons
Equipment:  Artillery Computer; Ejection Seat; Military Radio w/ scrambler; ECCM; ECM; Satallite Uplink; Remote Targetting; Autopilot; Cybernetic Linkage; Image Enhancement; Light Amplification; Infra-red; Radar (Mlitary) w/ Look-Down Radar and Terrain - Following Radar; Searchlight (x2); TeleOptics; Enviroment Control
Weapons:  See Weapons List


Infantry Power Loader - Standard Regulations:
SP:  65   Mass: 15 tons  Hardpoints: 1 in each hand and shoulder
Walk:  50 mph   Run:  70 mph  Jump:  18 m  Leap:  24 m  Tread:  90mph
SDP:  Head: 32  Torso: 97  Arms: 48  Legs:  72
Maneuver: +1   Crew: 1   Passengers: 0   Range: 800 miles   Cargo: 500kg
Punch: 4D10+5      Kick: 6D10+5     Crush: 5D10+5   Lift: 5 tons
Equipment:  Ejection Seat; Military Radio w/ scrambler; ECM; Satallite Uplink; Remote Targetting; Autopilot; Cybernetic Linkage; Image Enhancement; Light Amplification; Infra-red; Radar (Mlitary) w/ Look-Down Radar and Terrain - Following Radar; Searchlight (x2); TeleOptics; Enviroment Control; MultiTargetting System
Weapons:  See Weapons List

Assault Power Loader - Standard Regulations:
SP:  80   Mass: 20 tons  Hardpoints: 1 in each hand  Walk:  40mph   Run:  65mph  Jump:  15m  Leap:  20m  Tread:  80mph
SDP:  Head: 40  Torso: 120  Arms: 60  Legs:  90
Maneuver: +1   Crew: 1   Passengers: 0   Range: 800 miles   Cargo: 500kg
Punch: 6D10      Kick: 8D10     Crush: 7D10   Lift: 7 tons
Equipment:  Ejection Seat; Military Radio w/ scrambler; ECM; Satallite Uplink; Remote Targetting; Autopilot; Cybernetic Linkage; Image Enhancement; Light Amplification; Infra-red; Radar (Mlitary) w/ Look-Down Radar and Terrain - Following Radar; Searchlight (x2); TeleOptics; Enviroment Control; MultiTargetting System
Weapons:  See Weapons List

POWER  DoLLS
Detachment Of Limited Line Service ____________
Loader Weapons List
MOUNTING POS / WEAPON NAME / TYPE / WA / CONC. / AVAIL. / DAMAGE / # Shots / ROF / Rel / Cost / Range
Shoulder
105mm Cannon
HVY
0
N
R
10D10AP
8
1
VR
60,000
800m
Shoulder
30mm Gatling Gun
HVY
0
N
R
6D10AP
1200
30
VR
25,000
600m
Shoulder
Anti-Tank Missiles
HVY
+2
N
P
18D10AP
2
1
VR
7,000
3000m
Shoulder
Rocket Pack (19)
HVY
-2
N
P
8D10
19
1
VR
4,800
500m
Shoulder
DRU15 ATM
HVY
+2
N
P
12D10AP
6
1
VR
11,500
1000m
Shoulder
SMINE Grenade Launcher
HVY
+1
N
P
Variable (40mm)
16
1
VR
2,800
250m
Shoulder
SMOKE Launcher
HVY
0
N
C
Smoke Mortar
8
2
VR
2,650
50-100m
Shoulder
88mm Canon
HVY
+1
N
R
8D10
10
2
VR
35,000
750m
Shoulder
Dru25 SAM
HVY
-1
N
P
15D10
8
2
VR
50,000
5000m
Hand
DSG10 SMG
HVY
0
N
R
9D10
200
10
VR
8,000
600m
Hand
ASX1 Assault Rifle
HVY
+1
N
R
5D10+10AP
100
100
VR
10,000
1000m
Hand
M51 Grenade Launcher
HVY
0
N
R
Variable (40mm)
16
2
VR
5,000
800m
Hand
Gatling Gun (30mm)
HVY
0
N
R
6D10AP
1200
30
VR
25,000
600m
Hand
TX48 Det-Charge
HVY
0
N
R
40D10
1
1
VR
10,000
N/A (50m blast radius)
Hand
SMOKE Launcher
HVY
0
N
C
Smoke Mortars
8
2
VR
2,650
250m
 
POWER  DoLLS
Detachment Of Limited Line Service ____________
Loader Equipment List

Descent Guidance Fins (DGFs):  Mounted on the shoulders, and abandoned immediately after landing, the fins allow for a well controlled fall from any altittude which ranges anywhere between 12,000 meters and as low as 450 meters.  The fins also contain countermeasures within, including Chaff and Flares (full loads).  When abandoned, the fins self-destruct automatically in 5 minutes.  (Doesn't take up any spaces, so Infanty Loaders can still mount weapons on their deltoids/shoulders)
 
Shields:  Mounted on the arm and hand, it provides considerable protection to the bearer - when attacked from the mounted side or front.  The shield is hit 65% of the time and provides an extra 20 SP and can take 40 points before it is useless.  If a significant amount of punishment strikes the shield (doesn't have to damage it) in a single turn or round, th pilot must roll a successful piloting check, or be thrown to the ground.  (Takes up an arm, can still mount a shoulder weapon, but a hand weapon is not allowed on the same arm as the shield).


POWER  DoLLS
Detachment Of Limited Line Service ____________
Skill Listing For POWER DoLLS Pilot
POWER  DoLLS
Detachment Of Limited Line Service ____________
POWER DoLLS Pilot's jumpsuit:
The jumpsuit consists of an SP 20 Helmet (with optional trodes if operator lacks interface plugs & Vehicle Link) and a single piece short sleeve & short combo.  The jumpsuit provides SP 6 to the torso, legs, and upper arms.  The shoulders are reinforced with Metal Gear plates, giving shoulders SP 25.  Due to the shaping of the plates, no reflex penalties are inflicted.  The jumpsuit has a holster rigged to the waist, the standard sidearm of a pilot is a 10mm autopistol.  Typically two reloads are carried.  Anything larger than a 10mm pistol will inflict a -1 to a -3 penalty (as determined by the GM), this is because anything larger will get in the way of the operator's control access (the cockpits are pretty cramped, so not a lot of gear can be taken into the cockpit).   Cost: 300eb
NOTE: For cold weather, or hostile enviroments, the shorts are exchanged for a full jumpsuit, which offers SP 8 instead of SP 6

POWER DoLLS Uniform:
This is the standard regulation uniform.  It consists of a white skirt for the ladies and very airy and comfortable synth-cotton slacks, also white.  The Upper body is the same for both men and women, offset, overlapping flaps of the jacket with a broadbelt around the waist.  The coloring, and representations on the buckle indicate rank and unit.  MP's trade this in for a standard field uniform (similar to 20th century US army uniforms) and carry a standard 10mm autopistol with two reloads.
Cost: 500eb

Standard Issue sidearm:
10mm autopistol    P    +1    J   P   2d6+3    12   2    VR    60m    400eb
Anti-Loader Rifle  HVY  +2  L/N  R  6d10+5AP  6  1  ST   1000m   2300eb  (25eb per round; Min BOD 7 required)


POWER  DoLLS
Detachment Of Limited Line Service ____________
LOADERS IN COMBAT
Attacking: Just like normal (including physical attacks)
 
Getting Hit:  Hit location is determined by using the HUMAN hit location table.  Damage is allocated as per normal.  If a leg is blown off or crippled, the loader falls over, unless a DIFFICULT roll is successfully passed.  However, if the roll is passed, the loader still cannot move, but can be dragged and placed elsewhere by another loader.  Sometimes it'll take 2 loaders to move a single one:
 
Disabled (Down)/Carrying (Across)
RECON
INFANTRY
ASSAULT
RECON
1
1
1
INFANTRY
2
1
1
ASSAULT
2
2
1
Firing all four weapons at once:  It is possible to do so, however, the pilot must successfully pass an AVERAGE roll or fall over from all the mixed recoil.  There is no penalty for firing all weapons at the same time (and no penalty for using 2 at a time). Ths lack of penalties only applies to units equipped with Multi-Targetting systems.