SCOPES, LASER SIGHTS, AND OTHER AIMING AIDS
    For a game that's supposed to be ultra realistic, there is little mention of scopes and laser sights.  Pistols and submachine guns are often seen unscoped, however, it is possible to equip them.  Below are the guidelines:

Pistols:  In general only revolvers can be scoped, the reason for this is that the slide on most automatics is no place to put a scope (the constant jerking will screw with the lens alignment.

Submachine guns:  Though scopes can be attached to any submachine gun that doesn't have an exposed slide-action (like automatic pistols), it is most effective when attached to a submachine gun that required 2 hands for effective usage (Think H&Ks, instead of MACs)

Rifles:  Pretty much all rifles can be scoped, with little to no problems.

Sniper Rifles:  Obviously they work best with a scope attached, but what about upgrading that scope?  I'm sure you'll find this helpful.

Scopes cause one concealability rank to be lost.
Pistols can have up 8x magnification, and hold no options.
Submachine guns can have up to 10x magnification and holds 2 options.
Rifles have all magnifications and can hold 3 options.
 
Base Cost
Pistol 100eb
SMG 150eb
Rifle 300eb
Sniper Rifles 450eb

 
Magnification
Magnification Cost Multiplier
5x 1x
8x 2x
10x 3x
12x 4x
15x 5x
20x 6x
Scope Bonuses
WA Bonus Cost Multiplier
+1 1.1x
+2 1.75x
+3 2x
+4 4x
+5 8x

 
Options
Anti-Dazzle 200 eb
Low Light 150 eb
Infrared 200 eb
Thermal Vision 200 eb
Times Square Marquee 300 eb
Threat Designator* 300 eb
System Readout* 200 eb
* - requires Times Square Marquee option

Threat Designator - puts targets in brackets if it detects a firearm in its hands.  If a target comes into line of sight of someone looking through a scope with this option, the firer gets a +1 to initiative roles.  Also, it allows the firer to ignore darkness modifiers.

System Readout - This gives the firer detailed information such as remaining ammunition, currect mode of fire, wind direction and speed.  This option also allows for laseing a target for grenade lobbing (+1 to underbarrel grenade launcher attacks).

Laser Sights:
 
Bonus Pistol SMG Rifle
+1 75 eb 100 eb 200 eb
+2 100 eb 175 eb 400 eb
+3 200 eb 350 eb 900 eb

Bipods:
Mountable only to long-barrel SMGs, Rifles, sniper systems, machine guns, and bazookas.  Bipods add +2 to to-hit-rolls when firing in a prone position.
Cost: 150 eb
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