MISC. SMALL ARMS
by David KNIGHTHAWK Simpson <dsknighthawk@yahoo.com>
"Hunter" Sniper Rifle:
RIF +2 N P 6d6+2 30 1 VR 850m   800eb
When in the urban jungle, nothing safer than picking off your human prey from a safe distance.  This extremely rugged design can even be shot underwater, and withstand 500 lbs/sq. inch.  Comes with built in sound supressor, flash supressor is an extra 200eb.

"Midget" pocket hold-out:
P  -  P  C  1D6(.22)  2  1  ST  15m  50eb
A sturdy light pistol mean to be inconspicous, but used only for point-blank attacks.  With only two rounds in it(a double barrel, over-under design), the gun easily can be concealed in ones fist!

"Mighty Midget" pocket hold-out:
P  -1  P  P  4D6+1(12mm)  2 2 VR  30m  225eb
Enjoyed the Midget, but need something a bit heavier to put down that metalled up booster?  Don't worry cuz we got you covered.  Introducing the Mighty Midget Hold-Out pistol.  Still fits in your pocket and is Double barreled.  Can be reloaded as many times as you wish, using our customized Breach-barrel loading system.  Just pop open your pistol, load a round into each tube, and you don't have to worry about bums, muggers, or rapists all night.  Buy a Mighty Midget, and take home a piece of mind.

"Gruel" anti-personnel missile:
HVY  +1  N  R  6D10  1  1  VR   1,000m   5,000eb
kinda like a scorpion 16 missile, but better for mass troops due to its large explosion radius(30m)

"Sleepy-Time" doze grenades:
HVY  0  P  E  SLEEP  1  1  VR  THROW  10eb
The ultimate in non-violent personal defense, Knockout gas in a hand grenade form.  This is currently the most powerful  knockout gas on the market.(a -2 to knockout roll, and aditional -2 penalty to actions)

"Tangler" grenade:
HVY  0  J  C  Special  1  1  ST  Throw  15eb
A black pudding-like substance kept in a canister.  One takes the blob from the canister and throws it at the target.  The tangler spreads out and wraps itself around the victim, immobilizing him or her.  It is a NEARLY IMPOSSIBLE roll required to escape (use "strength feat").  This non-fatal technology was a result of the increased use of nanites.  They aren't just for patch-ups anymore.

"Tetchner" Assault Rifle:
RIF +1 L  P  3d6  60  15  VR  400m  800eb
A different kind of rifle.  Able to be fired single-handed with no penalty.  Easily conceilable under a long coat.  Comes in a variety of finishes.  Able to fire a single round, triple-burst, or full-auto.  Can fire full auto continuously for thirty seconds without over heating or melting.

Extra light laser pistol:
P - P R 1d6+3  4  1  UR  20m   175eb
Not the most reliable piece of hardware, and extremely hard to come by, but effective to amaze your friends, and terrify your enemies.

Pop-Up Grenade:
HVY - J R  Special  1  1  ST  Throw  125eb
This unique grenade is weighted so that when it comes to a rest it is in the proper deployment position.  The next stage is a spring which launches the upper three-quarters of the grenade into the air.  When the launched hemisphere har reached the apex of its ascent, it bursts forth with a 360-degree (along 3-axis) field of fire.  The upper section is packed with 2 kinds of projectiles, arrow heads (1d6+2ap) & drillers (2d6+2ap).  The arrow heads have monomolecular edges (standard mono weapon rules) and the drillers gain their power from spinning and drilling into flesh and soft armors (AP as per knife).  To determine the number of projectiles that hit a target, roll 3d6+2 then subtract the target's REF + Dodge & Escape (No Die Roll).  Targets that are behind cover get a +2 bonus.  To determine what projectile has hit, roll each individual projectile, even it is an arrow head, odd a drill.
 

Below are guns, and gun stats that I've pulled from Cyberjunk's Forum.  Credit is given to the authors.  The format's have been altered for the sake of space, though no content has been removed.

Name : Militech Minigun <by Bluemaxx>
HVY -2 N R 6d6+2 (7.62) 250 50 VR 400m 5000 eb
Notes: Requires a 1 turn spin up delay before you acctually roll dice to hit and wound and a 1 turn spin down delay (got to let the opposition have a chance of surviving), GM decide what Body type is required to lift it.

Name: Arasaka HTD-35 "Widow Maker" <by BlackHawk>
RIF 0 N R (only one ever made) 5d6 (5.56) 30 30 ST 400m 700 eb
Notes: Black Hawk stole the prototype, killed everyone involved in the project and destroyed all the plans, Arasaka are offering 10,000 euro on his head and 10,000 if the weapons is turned in, so that 20,000 max., but killing Black Hwak is no easy task, if he finds iut you are after him,you may not wake up next morning or get a bullet through your head walking down the street or he may just blow up your room with a Claymore or level your building with C-6!, the HTD-35 has a built in surpressor.
 

The following are a variety of arms posted by D8
                         M249 Booster Edition
                         HVY -2 L P 5.56N belt 30 ST $900

                         Fabrica Des Armes Insurgent
                         RIF -2/-1 J/L C 5.56CL 15/40 40 UR $900

                         Tambu No.4 "Windrider"
                         RIF +2 L P 5.56N 22 30 UR 300m 800eb

                         Manex Mikado Short Version (w/ smartlink)
                         SHG +1 L P 12ga 15 2/3 ST 40m 1,200eb

                         And the biggest and baddest for last...

                         CAR-24
                         RIF -2 L R 7.62N 20 25 UR 300m 1000eb
                         HVY +0 N R Grenade 1 1 ST 300m

                         Longcoat concealable, 7.62Nato, and a 40mm Under-Barrel
                         grenade launcher.

                         Quake Technologies NailGun!

                         Quake Industries brings us the revolution in Assault
                         weaponry! Using a double-barreled assembly and firing
                         high-penetration "Super-flechettes", the NailGun redefines
                         support fire.

                         HVY -1 L R 3D6 60x2 4/20/40 ST 150m 4000eb

                         And if you don't wanna conceal it (or are using a large gun
                         case/duffel bag to haul it around)...

                         BAR Mk XIb "Invader"
                         RIF +1 N R 6.5CL 30 30 ST 400m 1350eb
                         HVY +1 N R Grenade 14 2 ST 300m

                         AG-17 "Panzerknacker"
                         RIF +2 N R 7.62NCL 40 40 ST 400m 1500eb
                         HVY +1 N R Grenade 4 1 UR 300m

THIS ONE IS BY freakboy6117
                         ok heres a little number i knocked u[p because i wanted the
                         gun from a comic i was reading should make your solos day.
                         The H&K scatter-matic mini gun
                         Is a revolutionary new urban combat weapon was originally
                         designed as and experimental concept gun it was so
                         successes full at its role the company should putting it into full
                         production within a year. It is still in beta test with a number
                         of militaries and solos world-wide and so far, the reviews have
                         been favourable. So, what makes the scatter matic so
                         special? Well first off it’s a conceal-able shotgun but it doesn’t
                         use a weenie low powered round like the crusher. Using
                         Electro-thermal enhancement H&K have made its small
                         rounds equal in power to a 12 gauge round only half the size.
                         That means that the gun has an internal capacity of 18
                         rounds. Secondly the weapons short barrel increases the
                         spread pattern of the rounds by 50% whilst the range and
                         accuracy remain close to a standard pump gun due to the
                         precision engineering and the extra energy supplied by the
                         ETE rounds. H& k are currently offering two designs a
                         two-barrel over and under design and a slightly more compact
                         single barrel model. The two-barrel design allows the weapon
                         to cool much more effectively as only one barrel is fired at a
                         time. The biggest advantage of the two-barrel model is that t
                         it is possible to fire both simultaneously. Unfortunately due to
                         the extra heat produced by firing both barrels if this is done
                         without a round to allow cool down there is a 10% cumulative
                         chance that the barrel will warp lowering accuracy by –2
                         permanently. For each double round fired without cooling time
                         equal to the number of double barrel shots fired in rounds.
                         The gun uses an internal magazine that means all 18 rounds
                         can be reloaded in one round. An external magazine can be
                         added to the system that allows 36 rounds to be carried but
                         does make the weapon much harder to conceal. The final point
                         is that the battery pack built into the weapon is slightly to
                         small for the job it only contains sufficient juice for 24 rounds
                         however the H&K manufacture a secondarily battery pack
                         linked by cable which is built into a various holsters designed
                         for the weapon.
                         This weapon is a must for all most any type of irregular troop.
                         It’s a perfect urban combat weapon it also is the perfect
                         weapon for personal protection offering a multiple target take
                         down potential and with its huge ammo capacity it even
                         competes favourably with SMGs for room sweeping and house
                         to house tactics

                         Double barrel model
                         SHG –1/2* J/L† R 4d6 H&K custom 18/36† 1/ 2* ST 40 m
                         * When firing both barrels simultaneously
                         † Second statistic due to extended magazine
                         Single barrel model
                         SHG –1 J/L† R 4d6 H&K custom 18/36† 1 ST 40 m

                         Ammo is currently three eb per round but this will probably
                         decrease if the round is mass-produced Availablee in
                         buckshot, flechett, slug and HE‡ round
                         Extended battery pack holsters are 300 eb and contain
                         enough power for 84 rounds
                         Extended mags are 25 eb
                         Standard are 20 eb

                         ‡ HE is only 3d6 due to smaller round size and is 10 eb per
                         round any on else tell me if its ok