Playing Fair in the Cyberpunk Universe or Role-Playing Properly
written by David KNIGHTHAWK Simpson <
dsknighthawk@yahoo.com>
INTRODUCTION
    How many times, GMs, have you carefully orchestrated a situation and someone screws it all up by doing something either: a. STUPID or b. Unexpected and completely unanticipated?   Well, if it hasn't, you have your players pretty well roped (or they know what you are attempting to get at).  As a GM you must always expect the unexpected, a GM who doesn't do that isn't a good GM.  Now, as for your players doing something STUPID, occassionally it can't be helped.

PLAYERS AND STUPIDITY
    As for the players (which this is TRUELY aimed at), I feel that players too frequently avoid whatever point the Referee is trying to make, purposefully being obtuse.  For example, I had a Nomad be confronted by a shadowy figure (not neccessarily a Fixer...infact it was a Prowler as I recall); now, the Nomad has NO reputation, most people don't even know he's alive, much less that the guy is looking for specific information.  Now the shadowy figure, right from the start addresses him by name AND tells him that he can get him the specific information the Nomad is looking for.  Now, anyone with half a brain would have asked the most important questions an unknown character can ask: "who are you?","how do you know me?","what do you want?", etc.  Basic questions that anyone even in REAL LIFE would ask (sure as shit I would).  What did the Nomad do? (oh, by the way, he had a serious personality and was neutral to people but was more inclined to like them)  The Nomad pulls out his Colt .45 and points at the man in the shadows.  Needless to say, the shadowy figure took off, and the characters spent the next 3 weeks of game playing trying to find the information they could have easily gotten from this one guy.  It's things like this that make Game Runners and other players so peeved off.  So, to players out there who think that the barrel of a gun is the end all and be all of the Cyberpunk universe, think and double think your actions before you announce them.  When two minutes is weighed against three weeks, believe me, your party and GM will thank you.

WOUNDS AND ROLE-PLAYING THEM
    Getting shot, too many players view it as just checked off boxes indicating they are closer to death, but what a gun shot REALLY means is blood, pain, sweat, tears, and paralysis of said area.  Let's face it, how many times has a character taken a gunshot wound to the leg, and kept on running, even if it was a light wound (we'll say 4 points)?  No one in their right mind, or with a super high body could withstand the IMMENSE pain of running on a leg that's got a bullet lodged in it (or with a pair of holes if it slices right through).  Now on the other hand I could see a person hobling along with a shot leg (When I got hit by a car I was hobling pretty well on a twice broken foot - saved by a paratrooper's boot by the way).  What really gets me it when charactersare shot up to critical or beyond, and even with all the penalties, are still staying in the fight, and acting like it's a minor scratch or something along those lines.  Remember, when half your intestines are laying on the pavement beside you, holding a rifle is going to be one of the furthest things on your mind.  Now I can understand what you people are trying to do, "the valiant soldier, warrior who will fight to the bitter end" and that is good, IF that is your character, personally, mine would prefer to run away to fight another hour (or day depending on the contract).  Remember also, adreneline will null and dampen sensations, BUT that doesn't mean that the shock of seeing it won't affect you mentally.  Remember, seeing your guts hanging out can sometimes be WORSE than the pain!  Shock sucks like that.

ENCUMBERANCE AND YOUR CHARACTER
    Ahh, it's so nice to carry Full Metal Gear, a backpack overflowing with equipment, two large rifles, and three sidearms, each with enough ammunition to support a small guerilla force.  NO IT ISN'T!!!  Think about it, if a swat team officer coud carry that much armor, and ammo, and was capable of REALLY using it, don't you think he would?  Sure thing he would.  Now, simply put, weight slows people down.  How fast can you run carrying 100 lbs. of stuff on your back?  Not very.  Most soldiers only carry about 15 or 20 pounds of gear at any one time (then add clothing too).  A fully loaded rifle weighs about 7 or 8 lbs.  That's a lot to have to swing around.  Any more than that and you have left the realm of fully-automatic assault weapons.  (now you are talking things that require bipods and non-automatic hunting rifles).  Not only does excessive weigh slow us down, but it hinders our movements, and wears us out.  That is why, a player (and sometimes the GM has to step in) should be realistic in what his character carries.  For example, Trax can be found carrying his two fighting knives (either one in each boot, on up each sleeve, or combination), Gamad light Pistol (in a quickdraw holster in his arm) a Mustang Arms Mark III (usually inside his jacket, shoulder holster, or hanging off his belt) and a Militech 10 SMG (always inside the jacket) and/or a Malorian Arms Heavy Fletchet Pistol (also in his Jacket).  he usually has a few clips stashed about on his person, all in all this isn't a whole lot of weight.  And most of the time he'll go out with only his Gamad, knives, and that which is built into his body.  And at times like this (usually him going about the city pretty casually) he won't even carry a pistol reload (take a look at his handgun skill and you'll know why).  Also, you'll notice my character's standard wear is very lightly armored.  Why?  Well, first and foremost, I'd rather have my guy wearing a shirt and jacket comfortably and stylishly than having him weighed down by obvious and lame-looking armor.  Sure, a good Rifle slug, or Barrett-Arasaka will rip him apart, but first of all how often does that happen in the game?  And second, the shooter better be a VERY good shot, because usually they don't get a second.  Second point about his dress: armor, and most clothing, is VERY HOT to wear in the heated southern California cities, so he dresses appropriately.  Remember, style is everything.
    So, I'll allow the GM's and players out there come up with their own rules regarding weight, and their characters (though I use a hinderance on REF & MA scores).