CYBER WARE:

WINGS:
 
Bird/ Angel Wings 10d6+10(minimum of 20 HL) 15,000 eb(CR)
Bat/ Dragon Wings 13d6+10(Minimum of 25 HL) 15,000 eb(CR)
    The ultimate bioware for anyone.  Great for those who dream of flying the sky ways without an AV, or those pilots who would like something a little more reliable than a parachute.  Imagin paratroopers who don't have to worry about telltale parachutes.  How about that solo who bought that Dragon Exotic, and wishes to complete the look.  Now, with these vatgrown, bio-cloned and enhanced inplants, you will be able to soar above the smog clouds.  Because you don't always want your investments showing, or want them in your way, ourwings are genetically grown with slight concealability in mind.  The feathered wings can be easily concealed beneath a longcoat, however, the leathery bat wings can be worn as a cloak.  By a pair of talons growing from the secondary joint, the two wings can be wrapped around a person and hooking the two talons will secure it.  If you don't like that, they can be forced under a long coat like the feathered wings.  And I know what you full metal heads are thinking, sorry, this is for meat boys only.  However we are working on a full-conversion version currently.

Game effects:  These are rarely seen for 2 reasons, they make many people go over the edge, and they cost a fortune.  However for those who can afford it, it is worth while.  Flight: The flier can flap(actively fly) for their Body score in minutes..after which they must make endurance scores, at an increasing -1 penalty for every minute after the first extra(GM's, this means that they'll have to stop some time).  If an Endurance check is failed, then the flyer must make a consciousness check, failure means that they are exhausted and black out, tumbling earthward.  There is a way to avoid fatigue, or at least reduce it, and that is gliding.  Flight has a natural -1 manuevering penalty, but gliding raises that penalty to -2.  For every round of full gliding, reduce the fatigue check by 1(ex. from -3 to -2).  If you have no fatigue penalties, then there is no affect, except that you gain back half a minute to actively fly.
There is no real difference between the two wings, just look, and the look you wish to accomplish(Remember, style is everything).
Both types have an SDP = to the Body score of the person.  Being shot at from the front 1/4 of a chance the wings will be hit(unless wrapped around the person then it becomes 1-8 means they were shot).  If fully deployed, a miss has half a chance of still hitting a wing.  If shot from behind the changes of a wing hit are 8 out of 10.  When shot, the wings DO bleed, and the bearer of those wings will feel the pain(nerves must be run through the wings for proper flight).  However, the damage that is done, is only stun, when concerning the bearer.  If in flight, and stun fails, he plummets towards the ground.

WING OPTIONS:
    Trim lights(no you can't blind people with them, chOOh head)
    Extra SDP(Feathered only)
    Armored(Bat only)(SP:5 max)
    Tatoos(light or regular)
    restraint strap(A must for those who desire max concealability)
 
 
Trim Lights 1d6+1 300(N)
Extra SDP 1/per point new score * 100(N)
Extra SP 2/per point new score *350(N)
restraint strap N/A 150(plus any styling costs from Chromebook 4)
cybernetic restraint strap 1d6+2 300(M)
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