Netrunner - Malcolm “Wires” Sporin

Stats:
 INT 10 REF 15 TECH 9 COOL 6
 ATTR NA LUCK 8 MA 15 BODY 16
 EMP 5/1 Run 45 Leap 11 Lift 640

Cyberware:
 “Wiseman” Full-Conversion(Chromebook 3)
  enhancements:
   EelSkin(Chromebook 3)
   Sprayed up in an urban camouflage pattern
   Increased SP(+5 for a total of SP30)
   Longevity Module
   Wolvers(1 pair)
Skills: Interface +9 ; Awareness/Notice +5 ; Basic Tech +8 ; Education +9 ; System  Knowledge +7 ; CyberTech +8 ; Cyberdeck Design +8 ; Composition +3 ;  Electronics +7 ; Programming +8 ; Fencing +7 ; Athletics +5 ;
 Heavy Weapons +4 ; PanzerFaust(SOF2) +4
Gear:
 Blue Dragon Naginata (3d6 AP)
 20 Shiriken (1d6/3 AP)
 H&K G-6 ASA (LMG 1 N P 5d6 100 30 VR) w/ 2 reloads
Appearance:  “Wires”, having a Wise-Man full-conversion, has painted himself in a gray-base camouflage pattern.  His visor flashes red when he initially wakes up, enters sleep mode, or gets mad.  When the players meet him he’s in a open area sitting in his “Throne”(Note:  His THRONE is really a very well developed Cybermodem which he is completely interfaced with(it has LIVEWIRE interface cables).  Worth around 500,000eb).

Personality:  He is distant and likes no one but his “daughter” Alita.  He lives in a fantasy world in which he considers his factory his “castle”.  The automated arms, WAD’s and others are considered his followers by him.  He is quick to dispatch trespassers and “evil-doers”.

Bounty Hunter - Alita

Stats:
 INT 7  REF 15 TECH 4 COOL 9
 ATTR 10 LUCK 5 MA 20 BODY 18
 EMP 8 Run 60 Leap 15 Lift 720

Cyberware:
 Modified Alpha Class(has a Gemini head)...metal parts are SuperChromed
Skills: Combat Sense +9 ; Notice +5 ; Panzerfaust +7 ; Athletics +5 ; Stealth +4 ;  Underestimation( see below) +9 ; Wardrobe +4 ; Grooming +3 ; Streetwise +2 ;  Endurance +2 ; Intimidate +1 ; Human Perception +3 ; Shadow/Track +3

Underestimation:  This is the ability to convince others that you lack the power to back  your play
Gear:  Black bodysuit(without sleeves); Brown long coat ; Tan, cloth boots ; black  fingerless gloves

Appearance:  Height:  5’ 2”    Apparent Weight: 100 lb.  Apparent Age:  18  She appears to be Her hair is jet black and all over the place.  Her attractiveness is in the little girl sense.  She appears before the characters wearing a black, sleeveless singlet-like suit which stops just above her artificial knees.  She wears a brown long coat and tan cloth boots.  If she readies herself for combat a streak of black oil will be streaked under both eyes.

Personality:  Alita acts as a sweet little girl, until she is immersed in combat.  When that happens she becomes serious(grade of seriousness depends on level of threat).  Alita acts as Wires’ conscience.  She is the only one he listens to.  He has considered her his daughter.  He found her and rebuilt her shattered body.  She has a strong sense of loyalty to “Wires” and anyone he dares to accept as a friend.  She is willing to hear anyone out, as long as they do not waste her time.
 

Others in the Factory:
12  Scarabees (Chrome Book 3)
  7  Worker Bees (Chrome Book 1)
17  Ceiling Mounted Manipulator Arms(see stats)
14  Ceiling Mounted Welder Arms(see stats)
10  Ceiling Mounted Security Lasers (see stats)
 

Ceiling Mounted Arms
SDP:  20   Strike : 2D6   Crush: 4D6
REF: 13   Welder: 3D6 & reduces armor 2 levels

Security Lasers
SP: 3  SDP: 10  Laser: 3D6

Areas and their Descriptions

“The Throne Room”
This room is poorly lit.  Old, rusting lamps hang from equally rusty bolts in the ceiling.  The lamps are in two columns down the center of this area.  Over sized burners and chemical tanks line the side walls, the spaces between them create small alcoves.  Corrosion and Rust have apparently started to take their toll, purtid fluid leaks forth from their appropriate containers.  The stench is lesser here, despite this.  In the distance is a shadowed form.

The shadowed form is “Wires” sitting in his Modem-chair.  He is interfaced currently(most likely accessing automated defenses and cameras).

PunkNaught Construction area

The torches are worth nothing.  They have all been used up.
The welder on the floor is in amazingly good condition and is worth about 1,500 eb.
In the pile of parts is a light machine gun(No Ammo).  Also there is a decomposing soldier  The skin is thin and taunt against the bones. On closer inspection there are both AV, Jet, and ground vehicle parts.

If the sheet is removed:
Before you is an apparently half-completed conglomeration of machine parts.  Haphazardly welding hold the form together.  Squinting at it, one can make out the forms of bus and aerodyne ports.  The juggernaut in front of you sits upon six keel blocks.  Like claws, they hold the monstrosity in place and about 3 feet off the concrete floor.  Three assault rifles have been set in fixed forward mounts, along what would appear to be the leading edge.  Plating everywhere suggests armor intent, though badly placed with few flush edges.  On the top of the belittling form lies four miniguns already set in turrets, most likely waiting to be mounted on.  What appears to be a damaged Hellfire pod it mounted on the rear in a 360 degree turret.  Though it appears well thought out in design, the vectored ports are still open and vulnerable.  On the underside, what appears to be bus tires have been mounted.

PUNKNAUGHT STATS:
SDP: 130 SP: 30  Range: 400 mi
Man:  -1 Crew: 8 Pass: 4
Mass: 28 tons Acc/Dec: 50/50 mph
Top Spd: 150 mph Cargo: 3 tons
Equipment:  Smoke Launcher(on forward PUG) w/20 shots

Weapons:  3 Assault rifles(forward) (+1 5d6 200 20) ; 1 4-shot Hellfire pod(has rockets)   (-1 6d10 1 1 UR) ; 4 Miniguns(if mounted) ( - 6d6+2  2000 100 VR)

“Wires’” Lab
 This appears to be a control station that’s been converted into a labratory of some sort.  Sottering irons, sotter, ociliscopes, and other miscellanious electronics tools litter a make-shift table top.

The electronics in here are worth a fortune.  However they are very large and would be hard to carry.

Alita’s Room
 In this room there is a medium sized bed.  Mainly made up of pillows and blankets.  The sheets are a wrinkled, greying white.  On the wall opposite you there is a vid-screen.  On the wall next to the bed is an industrial electrical outlet.   All other electronics, tubing, and conduits have been moved into orderly piles in the corners of the room.

The TV can’t be taken.  The bed is worth nothing.  The piles contain nothing worthy of mention.  If the players look under the bed they’ll find a small, femal bodysuit without sleeves,  a pair of cloth boots, and a pair of female sized fingerless gloves.

The Computer Room
 Against the far wall is an extremely large monitor the size of a 20th century movie screen.  In front of the screen is a large control panel.  The lights on the panel and faint blue glow of the screen illuminate the room.

The computer is locked(PW: Alita).